Cover of Florian Bruhlmann: Effects of Framing in Gamification

Florian Bruhlmann Effects of Framing in Gamification

A Study of Failure

Price for Eshop: 1267 Kč (€ 50.7)

VAT 0% included

New

E-book delivered electronically online

E-Book information

Springer Fachmedien Wiesbaden

2017

PDF
How do I buy e-book?

978-3-658-16926-8

3-658-16926-5

Annotation

The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification.

Ask question

You can ask us about this book and we'll send an answer to your e-mail.