Teach Like a Gamer
Adapting the Instructional Design of Digital Role-Playing Games
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E-Book information
McFarland & Company, Inc., Publishers
2018
EPub, PDF
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216
978-1-4766-3182-0
1-4766-3182-4
Annotation
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
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