Cover of Carina (EDT): Student Usability in Educational Software and Games: Improving Experiences

Carina (EDT) Student Usability in Educational Software and Games: Improving Experiences

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IGI Global

2012

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978-1-4666-1988-3

1-4666-1988-0

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Educational games facilitate players' experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their actions and decisions, inviting exploration and experimentation. Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments. An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environments.

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