Cover of Georg Glaeser: Fast Algorithms for 3D-Graphics

Georg Glaeser Fast Algorithms for 3D-Graphics

Price for Eshop: 2028 Kč (€ 81.1)

VAT 0% included

New

E-book delivered electronically online

E-Book information

Springer New York

2012

PDF
How do I buy e-book?

978-1-4612-2664-2

1-4612-2664-3

Annotation

The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.

Ask question

You can ask us about this book and we'll send an answer to your e-mail.