Cover of Fletcher Dunn, Ian Parberry: 3D Math Primer for Graphics and Game Development

Fletcher Dunn, Ian Parberry 3D Math Primer for Graphics and Game Development

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CRC Press

2011

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978-1-4398-6981-9

1-4398-6981-2

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for

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