Cover of Tomas Akenine-Mo*ller, Eric Haines, Naty Hoffman: Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo*ller, Eric Haines, Naty Hoffman Real-Time Rendering, Fourth Edition

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CRC Press

2018

EPub
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1198

978-1-351-81614-4

1-351-81614-4

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.a New to this edition:a new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

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