Virtual Theatres
An Introduction
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The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated.In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including:* blast Theory* Merce Cunningham* Eduardo Kac* forced entertainment* Lynn Hershman* Jodi Orlan* Guillermo Gmez-Pea* Marcel-l Antnez Roca* Jeffrey Shaw* Stelarc.Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.
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